The spirit and body also get resistance to bludgeoning, piercing, and slashing damage. When it ends, the Warlock can choose to either teleport to their spirit's location or have the projection return to them. At least it comes back after a short rest, but it’s underwhelming in comparison to “Spiritual Projection.”įor up to one hour (or until concentration is broken), the Undead Warlock can project their spirit. It also lets them reattach severed body parts, which seems way too specific to often be useful. Lastly, at fourteenth level, Dungeons & Dragons' Undying Warlock gets “Indestructible Life.” Essentially just a minor healing ability, “Indestructible Life” allows a Warlock to heal 1d8 + their Warlock level as a bonus action. It also stops the Warlock from needing to eat, drink, or breathe, just like originally included in “Undying Nature.” This could be quite strong if someone was playing a more tank-oriented Warlock, provided it came back on a short rest or had multiple uses per day. The new Undead subclass trades the “Defy Death” sixth-level ability with “Grave Touched.” “Grave Touched” goes the exact opposite route, allowing a player to switch their damage type with necrotic damage, and roll an additional damage die while while using “Form of Dread” (a bonus action form that gives the Warlock temporary HP, and makes them scary). Basically, “Defy Death” allowed the Warlock to heal 1d8 + their constitution modifier after saving someone with Spare the Dying, or after succeeding on a death saving throw. The “Defy Death” ability was by far the strongest implementation introduced with the Undying Warlock, but the caveat of it only being available once per day left the feature a bit too weak. Related: D&D's Most Overpowered Spell Doesn't Even Deal Damage
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